Duncan Jones On “Warcraft” Problems, Sequel

With “Warcraft” having made it into profit overseas after flopping in the U.S., talk has turned towards a potential sequel aimed primarily at the Chinese market which is responsible for around half the film’s $433 million worldwide haul.

Universal and Legendary haven’t revealed their plans for the franchise’s cinematic future just yet, but whilst speaking with Thrillist this week director Duncan Jones was asked about the potential for returning to helm a sequel. He says:

“If there were an opportunity for us to make another film in the Warcraft universe, I really feel like we did the hard work in the first movie as far as setting the table. I would love to capitalize on three-and-a-half years of hard work and be able to have some fun in that world now that I’ve done the hard work. [So] who knows? Maybe I’m just being a masochist.”

As part of the same interview, Jones also confirmed that no extended version of the film exists:

“A lot of people ask me, ‘When is the director’s cut coming out?’ There will never be a director’s cut. With a film like this, where there are so many visual effects, every concession that you make you lose those shots. They cease to exist because the effects work never gets done. Some of it’s not even at that stage. You go through a writing stage right up to the deadline of shooting the thing. [You lose] ideas in the writing process. Then sets change for whatever reason and notes come in. You’re changing things around a three-and-a-half year process. You get these little changes which are constantly course correcting you. So there is no possibility of ever being a director’s cut. It’s purely in my head.”

He also spoke about the way the film wasn’t well-received by U.S. audiences, some of which being an overly long development process, some of the fault he puts on himself and others just the standard issues that come with big blockbuster filmmaking:

“I think there might have been an element of cynicism. There’s a condiment that you can put on toast in the UK called Marmite. Their advertising campaign is that you either love it or hate it. I think ‘Warcraft’ has a similar history in that a lot of guys and girls out there have had their relationships broken up because their significant others played too much ‘Warcraft’ or for whatever other reason they don’t like ‘Warcraft’ because of a rivalry with another game they prefer.

I know that the movie is not perfect and I think one of the absolute frustrations of making a movie of this scale is that it is impossible, I think, to make a movie like this as an independent filmmaker. You have to find a way to squeeze it through the studio bureaucracies. Trying to make a movie like ‘Warcraft,’ and trying to do it in a unique way… you get killed by a death of 1,000 cuts. Not just editing cuts. It’s little changes that seem really innocuous.

As a filmmaker the only way that I understand how to make a film is holistically. Every choice that I make, whether it is story or character or costume, all works together. When you make a little change it doesn’t seem like a big deal. When you keep making those little changes, especially over three and a half years, suddenly you’re basically spending all of your time trying to work out how to patch up what has been messed around with.”

“Warcraft” will be released on Digital HD on September 13th and on Blu-ray, Blu-ray 3D, 4K Ultra HD, DVD and On Demand on September 27th.