Though based on a video game and set in a dark fantasy world, the team behind the upcoming Netflix series adaptation of Andrzej Sapkowski’s “The Witcher” novels made it a goal from the outset that the series would use practical elements as much as possible.
Production designer Andrew Laws and showrunner Lauren Schmidt Hissrich recently spoke with Premiere magazine (via Reddit) where Laws explained the vision for the overall look of the series, saying: “I didn’t want to see the actor play in front of a green screen, talking to a green ball. We wanted something real, even during fight sequences.”
He goes on to say another reason is that audiences can recognise most CG which hinders immersion when it is used badly or unevenly: “If you create excellent CGI in one scene, you have to keep the same level of quality for all the others.” Hissrich adds: “It was important for the show to have an authentic style. A superb video game already exists, and I really didn’t want our show to look like it.”
Does that mean the production is going to look a bit cheap? Not at all says Laws: “We are not the poor cousin of Lord of the Rings or Game of Thrones. Netflix has given us quite a lot to work with! We have filmed gigantic scenes, and we have given our series a production value worthy of the big screen.”
Henry Cavill stars as Geralt of Rivia – a solitary monster hunter, struggling to find his place in a world where people often prove more wicked than beasts. When destiny hurtles him toward a powerful sorceress, and a young princess with a dangerous secret, the three must learn to navigate the increasingly volatile Continent together. Jodhi May, Mimi Ndiweni, Millie Brady, Adam Levy and MyAnna Buring co-star.