“God of War” Chief On “Cyberpunk 2077” Delay

God Of War Chief On Cyberpunk 2077 Delay

One of the biggest bits of news in the game industry so far this year has been developer CD Projekt Red delay of the highly anticipated “Cyberpunk 2077” by several months, pushing back the long in development title from April to September this year.

That push sparked an online backlash and obvious questions about the game and its ability to work on the current console generation or if it should even try and just wait until the next generation hits later this year. The company meanwhile stands by its statement that the game simply needs polish and bug fixing.

Now, “God of War” game director Cory Barlog has come to the defense of CD Projekt Red, saying on Twitter: “EVERY game runs badly until you optimize for the hardware in the final push before gold” in response to an article blaming the delay on making the game work on PS4 & Xbox One.

When someone suggests that they should simply skip the current console generation, he responded:

“I have no clue what they plan to or even should do, but I can say that a choice like that may sound simple but it has vast multi-year implications for development. It’s not flipping a switch. I hope they just take their time and release their game when they feel it’s done.

GAMES ARE VERY UGLY, FOR A LONG TIME, UNTIL THEY ARE NOT. Traditionally, that is right near the end. This is due to the absolutely f–king bananas level of complexity and moving pieces required to make really any game today. We are, more often than not, going on passion and belief that the vision of this buggy + duct-taped together ‘thing’ is going to come together in the end.

To me there is NOTHING shameful or nefarious about the game not running well in development. We ALL obviously want to release the smoothest/most bug-free experience humanly possible. Sometimes we (mostly) succeed. Sometimes we don’t. But it is NEVER because we did not try.”

The game industry is famous for being plagued by unhealthy “crunch practices” with employees forced to work insane hours to make sure a game is finished and ready for market.

Source: Screen Rant