Insomniac Games has been fairly consistent to date so far with how their PS5 titles handle the new machine’s capabilities.
Between “Spider-Man: Remastered,” “Spider-Man: Miles Morales” and “Ratchet and Clank: Rift Apart,” the company generally offers three options.
Those options are performance (no ray tracing, 1440p-4K/60fps), performance RT (ray tracing, 1080p-1440p/60fps), and fidelity (ray tracing, native 4K/30fps).
With the upcoming “Marvel’s Spider-Man 2” built for the PS5 from the ground up, it’s taking a different approach. Speaking with IGN, Insomniac Director of Core Technology Mike Fitzgerald and Project Director Jeannette Lee revealed that the new game will have three framerate options – 30, 40 and 60.
However, they add they’ve been able to use the system’s tech to achieve ray tracing across all three modes regardless of the graphical performance setting – thus ray tracing is on by default for each mode. Fitzgerald says:
“For this game we’re really able to deliver [ray tracing] as a baseline performance mode. There’s no mode of this game that has the ray tracing turned off, no need for it. We’ve really figured out how to deliver what we feel like is the right Spider-Man visuals and we want to make sure every player is seeing that.. We’ve really expanded ray traced reflections throughout the game. It’s on the water and the oceans and really gives a more realistic picture everywhere.”
The differences between the modes will reportedly come down to things like resolution, their anti-aliasing solution and different dithering effects.
For a whole lot more about the game’s creation, head over to IGN.