Bethesda has released early access to the sci-fi epic RPG title “Starfield” ahead of the game’s full release this coming week and so far, the game has generated a lot of talk – plenty of good, some not so much.
As it’s a massive Bethesda title, the joke has long been that there’s going to be plenty of bugs like with past “Elder Scrolls” and “Fallout” titles. Whilst there definitely has been some, the most common discussion has been how comparatively smooth the game has been running so far for those who play it.
In an interview with GamesIndusty.biz, Bethesda’s Pete Hines says the team is very aware of the company’s reputation with bugs. He says it comes with the territory of taking risks and trying to offer player freedom wherever possible.
He explains that, in some ways, they’re kind of a feature:
“Bethesda Game Studios has a reputation for things that happen in their games, yes. The thing people miss far too often is that there is some amount of that which is intentional, meaning we embrace chaos.
We could make a safer, less buggy, less risky game if we wanted to. But what we try to lean into is player freedom. Yes, there’s going to be some little things here and there where your companion might stand a little too close to you sometimes, yet the freedom you get, and the things that happen because of that, we absolutely love and embrace.
Of course there are bugs. But does it take away from your experience? Or do you have a consistent, fun game that you just can’t stop playing and experimenting with?”
Hines goes on to say a bug he loves from the game takes place on the water planet Neon and allows a shark to ride an elevator and then swim out into a city street, sending everyone running. He added that he told the team to keep the bug in the game, and he’s “almost positive they did”.
The comments come as the game has drawn very good critical reviews, with an 87/88 on Metacritic. Audience scores are expected later this week.