Why The “Tetris” Film Will Begin A Trilogy

When it was announced last month that a movie based on the classic video game “Tetris” was in development, it didn’t come as much of a surprise. Film adaptations of toys and video game properties are seemingly common place these days, with even titles that seemingly defy adaptation getting film deals.

A collaboration between U.S. and Chinese producers, what did surprise people about the project was at the time it was announced it was said to be the first in a proposed trilogy of films based on the rudimentary 1984 puzzle-platformer by Russian game designer Alexey Pajitnov. How does one generate a full on trilogy narrative about a game of falling blocks?

Speaking with Empire, American co-producer Larry Kasanoff says the film will be a ‘grand sci-fi spectacle event’ and spoke about the concept and why they’re going the trilogy route:

“This isn’t us splitting the last one of our eight movies in two to wring blood out of the stone. It’s just a big story. We’re not going to have blocks with feet running around the movie, but it’s great that people think so. It sets the bar rather low.

We want the story to be a surprise, but it’s a big science-fiction movie. I came up with the idea as I was thinking about Tetris and the theme of creating order out of chaos. I guarantee you it’s not what you think. No one has come remotely close to figuring out what we’re doing.”

Kasanoff served in a producer role on films like “True Lies” and “Strange Days” along with one of the few well-received game-to-film adaptations to date – 1995’s “Mortal Kombat”. Threshold Global Studios is producing the project which is said to have a budget around $80 million.