HD remakes of games have proven a nice money spinner in this generation of console gaming. Major titles like the “Halo” and “Uncharted” series, “Tomb Raider,” “Gears of War,” “Sleeping Dogs,” “God of War 3” and more have all seen the jump to PS4 & Xbox One following their release on the previous generation of consoles years ago.
One company that have yet to bother with HD remasters though are Electronic Arts. EA owns some very successful franchises that fans have been asking for remasters of such as the “Mass Effect,” “Crysis” and “Dead Space” trilogies along with ground breaking titles like “Mirror’s Edge” and the original “Dragon Age”.
Don’t expect them to get around to it anytime soon either. EA COO Peter Moore told IGN this week he’s not a fan of either remasters or even backwards compatibility:
“Remakes, because of who we are, and this broad portfolio of intellectual property…you add all that together, I don’t know where we find the time to do remakes, […] We’re a company that just likes to push forward.
For a lot of companies, remakes are a way to drive revenue. It’s sub-cost, it’s an IP that’s there, you can remaster, and that’s great. We don’t do that here. I don’t think that’s ever been in our culture.
In the old days, backward compatibility was to convince your mom to buy the new console — not that you were ever going to use it, […] Once you got it? Those things went in the drawer, or on eBay.”
Though one of the world’s largest video gaming companies, for years EA was one of the least liked – voted the worst company in America several times, it has often been criticised for its lack of innovation, heavy reliance on microtransactions, costly DLC, a focus only on critically underwhelming but wide appealing multiplayer FPS games which have to appeal as wide as possible.
In the past year or so sentiment has begun to turn around with the likes of “Dragon Age: Inquisition” scoring many Game of the Year accolades along with upcoming titles like “Star Wars: Battlefront” getting many excited.