Warcraft Is Highest Grossing Game-To-Film

When it comes to the “Warcraft” film, you couldn’t get a more stark difference between the way U.S. and overseas audiences have reacted to it.

The $160 million-budgeted fantasy epic closed out its second weekend domestically with a total of just $37 million. It opened to a mere $24 million and plummeted 73% in its second weekend to $6.5 million – never a good sign. Critics are equally unimpressed with Metacritic and Rotten Tomatoes scores around the 30% mark.

Overseas audiences on the other hand, especially in China, are lapping it up to the point that it actually has become the most successful video game movie of all time.

“Warcraft” has earned $339 million from outside the U.S., which accounts for 90% of its total, and over $200 million of that is from China alone. That is extreme, even other films that have flopped domestically and been hits overseas are usually a 25-30% domestic/70-75% international split in terms of box-office earnings – not 10%/90% like in this case.

This means a “Warcraft” sequel isn’t only possible, but has a serious chance. Universal and Legendary haven’t announced any plans for one as yet but director Duncan Jones tells fans he’d love to helm a follow-up if the opportunity arises.

The previous record holder was “Prince of Persia: The Sands of Time” which earned $336 million worldwide, followed by “The Angry Birds Movie” which is currently at $327 million.

Source: Box-Office Mojo