EA is continuing to try and combat the negative press they’ve been receiving over the debacle regarding the shut down of Visceral Games and the transformation of their high profile single-player linear narrative game (ala “Uncharted”) into yet another ‘games for service’ style deal (ala “Destiny”).
They’ve wheeled out EA Motive studio producer David Robillard this week to talk with Press Start about the upcoming single player campaign element of “Star Wars Battlefront 2” which has been revealed to sport a modest 5-7 hour runtime:
“We thought that around 5-7, maybe 8 hours is probably a good amount of time…we wanted to stay very driven towards the Star Wars fantasy that the players are going to experience and not have it be drawn out.”
That sadly is a campaign along the lines of those within an MP-focused title (ala “Call of Duty”). It may help soothe the sting of the loss of the Visceral Games title, but it won’t make up for that loss. EA Motive is handling the game’s campaign elements, while DICE is in charge of its multiplayer and online arenas.
It has also been revealed today that The Emperor will be returning to the battlefield as a playable character in the game and a new video shows off his upgrades including chain lightning ability, a dark aura of Force energy, and a stronger Electrocute power.
“Star Wars Battlefront II” will be available worldwide on November 17th on PlayStation 4, Xbox One, and on Origin for PC.
— PlayStation (@PlayStation) October 23, 2017