If there’s one issue with VR technology that might lead to it having problems being widely adopted, it’s the same issue that has plagued 3D theatrical projection – user sickness and nausea.
Engadget reports that the issue reared its head at E3 this past week with the PlayStation VR as some people were reportedly getting VR sickness due to issues with the frame-rate. The site says:
“Even players who’ve spent countless hours in virtual reality found themselves on the verge of puking while playing Resident Evil 7: Biohazard — and it wasn’t because of the horror game’s gory visuals either. No, it’s that the game is pushing the limits of PlayStation’s hardware, barely managing to run at the minimum 60 frames per second required for PSVR.”
Even the more expensive Oculus Rift and the HTC Vive have incredibly high system requirements to run on PC and have issues along these lines. Both PlayStation VR and “Resident Evil 7” are still being worked on with the VR helmet due for release on October 13th.