“Red Dead” Studio Slammed For Overworked Staff

Red Dead Studio Slammed For Overworked Staff

Rockstar Games has found itself under some fire this week as video game industry columnists have taken issue with a recent Vulture interview with Rockstar co-founder Dan Houser in regards to their upcoming epic game “Red Dead Redemption 2”.

Houser said in the interview published on the weekend that in order to deliver such a high-quality product, the staff have been working beyond overtime – the group clocking up numerous 100-hour weeks to supply 300,000 animations, 500,000 lines of dialogue, and many more lines of code.

This led to criticism of Rockstar for proudly crowing about the fact it seemed to be overworking its developers and raised discussions about the overall issue of ‘crunch’ in the multi-billion-dollar game industry. In a statement on Monday afternoon to The Verge, Houser wrote that he was speaking about himself and a team of three others and that the company would never expect anyone else to work that way.

“Red Dead Redemption 2” is scheduled to hit stores on October 26th.