Rockstar Games’ recently released “Red Dead Redemption 2” has sold-in more than 17 million units worldwide as of Wednesday, taking just eight days to outpace the total sales over eight years of the original “Red Dead Redemption” game.
Take-Two Interactive made the announcement about the game which earned more than $725 million in its first three days on sale and is the highest critically rated game of the year. The game is currently a single player only experience and will remain that way for at least a few weeks, so it has been championed by fans of the format for that aspect.
A big component of the game, the ‘Red Dead Redemption Online’ multiplayer, still has yet to be detailed or set a full release date with a beta showing up sometime later this month. Developers have reportedly indicated a slower rollout is planned to help avoid major issues like the buggy launch that happened with ‘Grand Theft Auto Online’. ‘Red Dead Online’ is expected to generate huge amounts of revenue for Take-Two albeit in smaller yet more sustained amounts over the long term.
Back in July, Take-Two’s Strauss Zelnick spoke about the ‘games as a service’ issue saying one thing that sets them apart from rivals who’ve gone overboard on the microtransaction model (looking at you EA & Activision) is that they take their time and employ it judiciously. He told GameIndustry: “We’ve had very little at our shop. Not zero, but very little. And I think that’s a reflection of the fact that we are so focused on delivering a great entertainment experience first and foremost and then only monetising after we’ve done that and trying to do so in a judicious way.”