First came the reveal that “Star Wars Battlefront” offers no single player campaign and little in the way of options for those not wanting to play multiplayer. Then EA revealed “Call of Duty: Black Ops III” will completely forgo a single player mode for its PS3 & 360 versions.
Now, Ubisoft has revealed that the upcoming “Tom Clancy’s Rainbow Six Siege” won’t sport a single player campaign mode in any of its versions which hits stores December 1st. Speaking at EGX 2015 to PCGamesN, art director Scott Mitchell says:
“There is no story mode per se. You go through training, where you get to experience different operators and their devices. You can play against enemy AI in co-op through all the maps. You can customise matches, so that’s what we’re offering on the single-player side of things.
It’s a pretty good training ground, and on top or that you’re unlocking the same content as you would playing in PvP. You’re still gaining Stars, Renown Points, and new operatives.”
This Fall sees a real mix of games opting to go essentially exclusively single player or multiplayer, though throwing in a couple of token elements from the other side to try and not appear that way.
On the single player side there’s “Assassins Creed Syndicate,” “Fallout 4,” “Just Cause 3,” “Rise of the Tomb Raider” and “Uncharted: The Nathan Drake Collection” – none of which apparently are including multiplayer.
On the other side there’s “Halo 5: Guardians” and “Call of Duty: Black Ops III” on next gen consoles which are multiplayer-centric – but at least offer solid single player campaigns. “Rainbow Six Siege,” “Star Wars Battlefront” and the previous gen console version of “Call of Duty: Black Ops III” all seem to be effectively multiplayer only. The “Need for Speed” reboot also seems to lie somewhere more towards this side of the fence.