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Aronofsky Talks Complicated "Noah" VFX Shot

By Garth Franklin Wednesday October 9th 2013 02:33PM

Darren Aronofsky's Biblical epic is not due until next Spring, but the filmmaker began speaking about the project recently with the media.

Specifically, he talked with DGA Quarterly about the film's digital effects and says that rendering the various digital animals in the movie was a lot more complicated than you might expect:

"We had to create an entire animal kingdom. All the animals in the movie are slightly tweaked; I didn’t want the clichéd polar bear, elephant, and lion walking onto the Ark; I didn’t want the shot of a giraffe’s head looking over the rail.

I wanted to respect the storyline and think what would have been involved if it all really happened. We basically went through the animal kingdom and pinpointed the body types we wanted: some pachyderms, some rodents, reptiles, and the bird kingdom.

We chose the species and they were brought to life with different furs and colors. We didn’t want anything fully recognizable but not completely absurd either."

Aronofsky also says that Industrial Light & Magic have informed him that one scene in the movie boasts "the most complicated computer rendering" in the company's history:

"It was a nice badge of honor. I don’t think it’s the most incredible shot, but I think because of all the hair on the animals it was incredibly complicated for them. They said, 'We can only render it two or three more times so make sure those are exactly right because they take so long and are so complex.'"

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