In the ongoing social media war over who has the better next generation console, one of the often referred to pieces of future tech that was seen as a big advantage in Microsoft's corner was 'Illumiroom'.
The experimental technology essentially turns a living room into a gaming display by projecting the screen onto the walls surrounding a TV where your game is playing.
Now though, Xbox One's head of product planning Albert Penello says he doesn't expect you'll see the device in homes due to the expense. He tells AusGamers:
"I wouldn’t expect you’ll see that. It’s very, very cool tech but it’s, like, for a consumer, it requires projectors and things. It’s really super-neat if you’re in the lab and you’ve got Microsoft money and you could totally set up this awesome lab, but... we looked at it, but for an average customer it’s, like, thousands of dollars [for the set up]."
The news comes as a few other minor XB1 details are firmed up. First up, the console will allow for up to eight controllers to be active in-game rather than just the four of the 360.
The XB1 will NOT support external drives at launch, though the company is working on doing so at a later date.
Reputation scores from 360 accounts will not carry over to the XB1. Also communication between a user on Xbox One and one on an Xbox 360 will be limited to text only, no voice chat.
Dan Greenwalt, who is working on "Forza Motorsport 5" has also talked about the company's much-touted cloud services.
The cloud can't be used to enhance real-time gameplay or graphics, at least at present, due to bandwidth limitations. What the cloud is good for is "asynchronous number crunching", which means it's highly useful for opponent AI and multiplayer performance. Greenwalt discusses Forza's cloud-enhanced 'Drivatar' features in a new featurette which you can see below: