Microsoft have been talking a bit more about the Xbox One this week, and have revealed two new systems that will be in place for their next gen console box.
Some people (including myself) hate multiplayer. For some gaming is an escape, not a competition. However, one of the biggest reasons people avoid or abandon multiplayer gaming comes down to one thing - abuse.
Xbox Live in particular is infamous for its reputation of gaming trolls - hardcore gamers who use these forums to spout racist, homophobic, and misogynistic filth.
Now, the company plans to overhaul its reputation monitor that will split users into three different tiers - "Good Player," "Need Improvement," or "Avoid". More detailed monitoring and reporting tools will be used to track both fellow player feedback, and the amount of time a player is blocked or muted.
The new system won't affect your connections to 'friends', only those who want to play with random anonymous strangers. If you choose that option, you will be matched up with people who have similar reputation scores.
This effectively aims to introduce a "social apartheid" on Xbox Live, separating antisocial players from the rest of the community. Those involved also claim that the system is built in a way that it can't be abused - like a group of trolls ganging up on one user to sink their reputation.
Peer pressure will play a part though, as parties will be "saddled with the reputation score of their lowest player".
In more general gaming news, a new study in the UK has shot down long held stereotypes about gamers. The average U.K. gamer is married, 35 years old, is on a USD$35K salary, works 32 hours a week, has a child, owns two different consoles and 18 games, and plays around 12.5 hours of games a week.