When Disney purchased Lucasfilm, two key projects that were in development at the latter were put on ice – unlikely to be ever resurrected. One was the video game “Star Wars: 1313,” one that reportedly tied back to Boba Fett and dealt with the lowest levels of the city planet of Coruscant.
The other was “Star Wars Underworld,” the live-action series for which scripts for dozens of episodes were already completed before the plug was pulled. That project had loose ties to ‘1313’, and all we knew about it up til now was that it dealt with criminal gangs that ruled the lower levels of Coruscant during the rise of the Empire.
Now some new details about it emerged in a new interview with “God of War” video game director Cory Barlog. Barlog briefly worked at Lucasarts, the Lucasfilm game studio where 1313 was in development. Talking with Venturebeat this week, he explained how his approach to the new ‘God’ game drew parallels to his brief time at Lucasarts – trying to make an unlikable character more likeable. In the case of “Star Wars: Underworld,” it’s a character you might not expect:
“Probably the really small beginnings of this idea, the germination of this – when I was working at Lucas, I was allowed to go up to the ranch and read the scripts for the [canceled live-action Star Wars] TV show. It was the most mind-blowing thing I’d ever experienced.
I cared about the Emperor. They made the Emperor a sympathetic figure who was wronged by this f–king heartless woman. She’s this hardcore gangster, and she just totally destroyed him as a person. I almost cried while reading this. This is the Emperor, the lightning out of the fingers Emperor.
That’s something magical. The writers who worked on that, guys from The Shield and 24, these were excellent writers.”
Lucasfilm president Kathleen Kennedy has previously said the ideas buried within the plans for 1313 and the scripts written for “Underworld” are definitely something the company wants to exploit in the future.