Several new bits of information surrounding the game “Mass Effect: Andromeda” have popped up over at Game Informer (via WCCF Tech) who’ve gone in-depth into the game a few months ahead of its release in Spring next year.
Bioware reps say that the sci-fi RPG is using CGI trailers from the original trilogy as the target for the real-time gameplay graphics in “Mass Effect: Andromeda,” mostly due to the power of Frostbite engine which required them to create all assets, systems and tools from scratch for this entry.
Creative Director Mac Walters says the main character of Ryder is much more of a blank slate in comparison to the trilogy’s Commander Shepard:
“Shepard came on the scene, and it felt like they’d already accomplished a lot and they’d done a lot and they’d seen a lot – but I hadn’t. That whole universe was new to me, and so there was a bit of a disconnect between me and my player character right from the start. And so, with this, I’d really like us to close that gap as much as we can without going full amnesia.
Bioware says that while not all of the known races will show up in the first game of this new saga, which is set in the Andromeda galaxy onboard the new ship Tempest, that is going to happen over the course of future chapters in the series. The scope of the game is big, but the aim here is much more about quality than quantity:
“The key for us has been ensuring that the content is rich and up to BioWare quality standards. Believe it or not, as massive as this is, we’ve actually continued to restrain the scope as much as possible so we can bring quality to each of these areas and make each one memorable. That’s a term I use a lot – I want these places to be memorable. I don’t want it to be like, the white planet, the blue planet – I want to remember the names of the locations and the characters I meet.
Bioware games have featured extensive romance options for quite some time and” Mass Effect: Andromeda” will be no exception. On this topic, Walters had much to say:
“By my count, if you include squad, crew, and light romances, we have more romances than we’ve ever had before. And like I said, the relationships are more in depth than we’ve had before.
Just because someone has a romance doesn’t mean they have a longer relationship arc with you. Think of the relationship moment with Garrus in Mass Effect 3 where you [shoot bottles off the Citadel]. Does it always have to be, ‘Get someone into the bed?’ or can it be, ‘Let’s go have a bros’ moment or a friends’ moment.’
I think once [our writers] started to think in those terms, it expanded what those scenes could be like. But if you want to get down to the sex scene stuff, we got aliens, alien environments…we keep coming up with unique places to have some interspecies relationships.
The [characters] that aren’t romanceable should have just as interesting and in-depth an arc as the ones who do. That’s one thing we did to make it feel more natural. We have to check ourselves because we know the fans want romances, so the obvious thing is to make [everyone] romanceable, but that’s not real. We’re trying to find the balance between ‘yes, it’s a game,’ but we want to make these characters as believable as possible and the situations as believable as possible.
Also unlike previous games, here you can continue exploring the galaxy even after the main story has been completed. The first gameplay trailer debuts this coming week, on December 1st, during The Game Awards.