Naughty Dog Open To “Uncharted” Remaster

With the buzz and excitement building for the remastered version of “The Last of Us” hitting stores in a few weeks, Sony Worldwide Studios President Shuhei Yoshida was asked last week if there were any other PS4 remasters planned.

He responded: “There are requests from some consumers for games that were released later in the generation, like Uncharted, which people might have missed. That would be a good candidate. We don’t want to flood the market with remade games either.”

Following those comments, Digital Spy spoke with Naughty Dog Community Strategist Arne Meyer who said the company is very open to the idea of a remaster of PS3’s biggest exclusive series – the “Uncharted” trilogy – ahead of the planned late 2015 release of the fourth and final game “Uncharted 4: A Thief’s End”. Meyer says:

“When we look at the PS4 generation, especially in the US – I don’t know what the general feeling was in Europe – there were a lot of people who are new to PlayStation platforms, and may have not played Uncharted.

It would be a good time for us to leverage all the attention behind it and make it look better. It would be really cool to have. Shuhei really likes the Uncharted series quite a bit, and I think it would be a great way to introduce – I wouldn’t say a new generation – but to expand the people that are bound to know Uncharted.

Since it’s the first time that we’re releasing a franchise across different platforms, it would be a good way to provide a way for our familiar players to go back and play the entire series with visual parity. I don’t know if we’re able to do that, but it’s a really clever idea. It would be nice to see if we can figure that out and pull that off.”

There’s a small but vocal contingent of gamers who decry the talk of ‘remasters’ and how they are wasting time and effort of developers who should be working on new games.

Meyer reveals that working on the re-master of “The Last of Us” actually helped the company considerably to become accustomed to the PS4 architecture which then subsequently has helped them out considerably on new games they are developing like the fourth “Uncharted”:

“We were saying it would be a really good opportunity to test how good our development is by porting a game over onto the PS4 engine, because back when we went from the PS2 to the PS3 console generation, it was really painful for us to develop an engine and a game at the same time.

There’s a lot of things we learned about our engine capabilities and our tools pipeline throughout development that would have been a lot easier for us. The game looked great, but it would have been a lot of easier for us to find it sooner rather than later, so we thought this was a great opportunity to try that out. It helped us really test the tools that we were writing specific to the PS4 engine, and it helped us work on our pipeline.”