Mass Effect: Impossible To Adapt To Film?

There’s little doubt that the “Mass Effect” trilogy is considered one of the true pinnacles of the current generation of console video gaming.

A film adaptation of the sci-fi epic has been stuck in development for sometime at Legendary Pictures, and now the film’s former writer Mark Protosevich (“Thor,” “I Am Legend”) has spoken with Badass Digest about why he left the project last year:

“I wrote a couple of drafts and then they brought on a new writer… When I was on it I was definitely adapting the first game. That story, it was very much the first game. And that was the approach.”

“It was the first game adaptation I did and it will probably be the only one. They’re hard. I will freely admit it was hard. Because – especially with ‘Mass Effect’ – there’s just so much material. Narratively, with the game, you’re talking about nine, ten hours of narrative you’re jamming into two hours.

I hope they pull it off. I’d love to see a ‘Mass Effect’ movie. I think I did some good work, but even I’ll admit I didn’t pull it off.”

The main narrative alone of each “Mass Effect” game takes at least 12 hours to complete, throw in any side missions and character development scenes and that length effectively doubles.

The game series is acclaimed for its rich universe which, in the length of the game, has plenty of time to be fleshed out. In the space of a two-hour movie, it will likely just scratch the surface.

Newcomer Morgan Davis Foehl replaced Protosevich, but since then there’s been no further word on whether he’s had any more luck. Both the film’s producer Avi Arad and the studio Legendary Pictures have been non-committal in recent months when talking about the project to the media.