“Gears of War” Film Set In An Alternate Reality

Gears Of War Film Set In An Alternate Reality

Rod Fergusson, the head of game studio The Coalition, has confirmed to IGN that the upcoming film adaptation of the popular Microsoft-exclusive gaming franchise “Gears of War” will be excluded from franchise canon.

Fergusson tells the outlet they have chosen to do this to not only give the film’s creatives more freedom, but also to potentially deliver a look at the ‘Gears’ world in a different and unique way. That said, certain characters and staples of the franchise will remain true in the film adaptation:

“In order for the movie to be successful, it has to be a great movie first and a Gears movie second. Basically the way that we sort of reconciled that was, we said, ‘oh the movie should be an alternate reality. It should not be dependent on the game story, nor should it influence the game story.’

I’ve heard of other franchises who come with this really large story Bible and this really sort of, here are all the rules now go and deal with 700 pages of how you live in our world. When we did it, we were two pages. I was like, ‘Here’s two pages of thou shall nots and recommendations.’ We want people to have the freedom to have new ideas and to take things differently.”

Universal first began developing the film almost three years ago and at last report F. Scott Frazier (“Collide,” “xXx: Return of Xander Cage”) was reportedly writing the script. No casting announcements have yet been made.