Game News: Xbox, Ubisoft, Alien, Fables

Xbox One
A limited edition, NFL-themed, silver Xbox One has been created but won’t be available in stores. Only 50 of the limited series will be produced, the first will serve as the prize in a raffle being held next week by the Brees Dream Foundation. [Source: Cinema Blend]

Despite only being on the scene for seven years with six major titles so far, the “Assassin’s Creed” franchise is more popular than you might expect. Ubisoft’s financial investor page (via Behind Games) has listed how many total physical and digital copies have been sold of their respective franchises. They are:

Assassin’s Creed: 73 million
Just Dance: 48 million
Tom Clancy’s Splinter Cell: 30 million
Tom Clancy’s Rainbow Six: 26 million
Tom Clancy’s Ghost Recon: 25 million
Petz: 24 million
Rayman: 25 million
Imagine: 21 million
Prince of Persia: 20 million
Driver: 19 million
Far Cry: 18 million
Rayman Raving Rabbids: 14 million
The Settlers: 10 million
The Experience: 9 million
Anno: 5 million.

To put that in perspective, the total franchise sales of the “Halo” game series since 2001 is somewhere over 50 million units, an impressive feat in itself considering it’s Xbox only (whilst Creed is cross-platform).

Alien Isolation
The designers behind the upcoming survival horror game based on Ridley Scott’s “Alien” have previous spoken in interviews about their plans to adopt a “lo-fi sci-fi” approach here. That means though it’s set in a future on a spaceship, the game isn’t going to display anything more distinctly ‘modern’ looking than what could’ve been built for the original 1979 film.

That means CRT screens, chunky buttons, primitive computer graphics, etc. Now, the studio has released a featurette discussing this aesthetic choice and it’s geek-tastic.

Fables Legend
One of the biggest advancements in gaming recently has been Epic’s release of Unreal Engine 4 and one of its aspects called “dynamic global illumination tech”. Lionhead can now visually demonstrate it in this shot from “Fable Legends” which uses “dynamic GI” lighting. The top shot is without it, the bottom is with the tech employed.