Ryse: Son of Rome
DualShockers has posted comparison photos and videos of the previous E3 build and the current version of the Xbox One title “Ryse: Son of Rome”.
The graphics for the original version boasted 150,000 polygons per character model. In the new build, that has been reduced to 85,000, but the freeing up of the processor now allows for more stable frame rates and better shading. Which looks better, check out the comparison shot below and decided for yourself.
Dead Rising 3
Despite rumors, it has been confirmed that the upcoming “Dead Rising 3” will be an Xbox One exclusive, NO 360 version has been developed.
Capcom producer Mike Jones says the reason is that the game was “originally developed it on PC and everything we were doing was breaking the bank on [Xbox] 360”. [Source: Examiner]
In news that will have every PC fanboy screaming “toldya” until they explode, Ubisoft Montreal have confirmed that their much anticipated video game “Watch Dogs” will run at a consistent 30 frames-per-second on next gen consoles. Creative director Jonathan Morin says:
“Right now the frame rate we’re focusing on [is] a steady 30 [FPS]. There’s always a balance, especially for open world, between the simulation and the rest. I think for where we are, the most important thing is the steadiness and [ensuring] that it’s always capped the same so when you play it it feels right.” [Source: VideoGamer]
Bungie and Activision have unveiled the first box art for their much anticipated new IP “Destiny”.