- Cast: Dakota Fanning, Chris Evans, Camilla Belle, Djimon Hounsou, Cliff Curtis, Maggie Siff, Joel Gretsch, Neil Jackson, Colin Ford, Nate Mooney, Scott Michael Campbell, Brandon Rhea, Hal Yamanouchi, Corey Stoll
- Director: Paul McGuigan
- Writer: Davoid Bourla
- Producers: Bruce Davey, William Vince, Glenn Williamson
- Co Producers: Kyle Mann, David M. Richardson, Kerry Rock, Christa Vausbinder
- Associate Producer: Gordon Freeman
- Executive Producers: David Bourla, Amy Gilliam, Michael Ohoven, Gretchen Somerfeld, David Valleau, Stan Wlodkowski
- Art Direction: Michael N. Wong
- Castings: Deborah Aquila, Mary Tricia Wood
- Costume Designs: Laura Goldsmith, Nina Proctor
- D.O.P.: Peter Sova
- Editor: Nicolas Trembasiewicz
- Music: Neil Davidge
- Production Design: François Séguin
The Division, a shadowy government agency, is genetically transforming citizens into an army of psychic warriors—and brutally disposing of those unwilling to participate.
Nick Gant (Chris Evans), a second-generation telekinetic or “mover,” has been in hiding since the Division murdered his father more than a decade earlier. He has found sanctuary in densely populated Hong Kong—the last safe place on earth for fugitive psychics like him—but only if he can keep his gift a secret.
Nick is forced out of hiding when Cassie Holmes (Dakota Fanning), a 13-year-old clairvoyant or “watcher,” seeks his help in finding Kira, (Camilla Belle), an escaped “pusher” who may hold the key to ending the Division’s program.
Pushers possess the most dangerous of all psychic powers: the ability to influence others’ actions by implanting thoughts in their minds. But Cassie’s presence soon attracts the attention of the Division’s human bloodhounds, forcing Nick and Cassie to flee for their lives.
With the help of a team of rogue psychics, the unlikely duo traverses the seedy underbelly of the city, trying to stay one step ahead of the authorities as they search for Kira. But they find themselves square in the crosshairs of Division Agent Henry Carver (Djimon Hounsou), a pusher who will stop at nothing to keep them from achieving their goal.
- Aspect Ratio: 2.35:1
- Filming Locations: Hong Kong, China
- MPAA Warning: Intense sequences of violence and action, brief strong language, smoking a scene of teen drinking
- Production Companies: Infinity Features Entertainment, Icon Productions, Summit Entertainment
Wildstorm, an imprint of DC Comics, will be producing a comic book mini-series that acts as a prequel to the film.
Those with these abilities are divided into several categories:
Movers can manipulate inanimate objects at varying distances. The actual technique is known as kinetic signature control, where the mover is trained to hear and identify the specific atomic frequency of any given material, and alter the gravity wave around it, usually producing the nearby air to appear "warped". Advanced movers can work at the molecular level creating protective shields in the air around them.
Pushers can "push" specific thoughts, memories, and even emotions into their targets. This technique can be used to gain a subjects trust, or to have them perform any action, thinking it was their own agenda.
Watchers are trained to self-induce visions of the future, very much like a prolonged sense of deja vu. The technique of following the future, either of a person or object, is called subject tracking. A Watcher's skill is primarily rated by how far they can see into the future. Bleeders have the ability to emit high-pitched sonic vibrations that cause ruptures in a target's blood vessels.
Sniffs are highly developed clairvoyants who can track the location of either people or objects over varying distances. Like psychic bloodhounds, their tracking ability is increased if they have tactile access to an object that has been in direct contact with the subject. Sniffs receive information based on images, not specific addresses, which is why identifiable landmarks help increase their effectiveness.
Shifters can temporarily shift patterns of light on any object to create illusions to the naked eye. They work mostly on a touch basic, but once the illusion is established, it remains with the object for short periods of time. For example, a Shifter could momentarily touch a one dollar bill, altering its light pattern to appear as a one hundred dollar bill for hours, until the effect expires. The length of the shift is based on experience and ability.
Wipers are skilled at either temporary or permanent memory erasure, an invaluable asset in espionage. Experience will dictate the accuracy of their wipes, though the danger is always present that they will eliminate a desired memory.
Shadows are trained to block the vision of other clairvoyants such as Sniffs, making any subject within their target radus appear "dark". Experience will enhance the size of the area they can shadow and the intensity of their shielding effect. Shadows need to be awake to perform their ability, and it is common for a detail of two Shadows to operate in shifts while protecting a person or object for extended periods.
Stitchers are psychic surgeons trained to quickly reconstruct cells to their previous or healthy state. Using only their hands, they can heal and even "unheal" whatever they have done. For more detailed work, Stitches use a silver based cream on their hands which acts as a conductor to their ability.