Fassbender On Why “Assassin’s Creed” Failed

Going into 2016, it was looking like the year that films based on video games would finally step into the light of good quality thanks to the involvement of celebrated auteurs at the helm. “Moon” helmer Duncan Jones took on “Warcraft,” while the adaptation of the “Assassin’s Creed” franchise saw the re-teaming of “Macbeth” director Justin Kurzel with that film’s celebrated co-stars Michael Fassbender and Marion Cotillard.

Of course that didn’t happen, with both suffering a similar fate – savaged by critics and utterly flopping domestically (‘Assassin’s’ opened in fifth place). Overseas both did considerably better, but while “Warcraft” and its $433 million worldwide haul made back its costlier $160 million budget, “Assassin’s Creed” didn’t fare as well – the $125 million budget film ultimately garnering $240 million worldwide.

In the year since, both films have garnered some fans and staunch defenders, but even those who enjoyed them have to admit both suffer from a variety of issues. One of the more obvious ones with “Assassin’s Creed” was the decision to set the majority of the narrative in the present with only glimpses of a past setting – as opposed to the games which are primarily in the past with only brief flashes of present day scenes.

A little while back during “Alien: Covenant” promotion, actor Michael Fassbender spoke with Movie’n’co (via The Playlist) in a report that’s suddenly begun circulating this week. The topic? A pretty candid explanation about why the movie, which he also produced, didn’t work and what he’d do differently had he been given a chance for a sequel:

“For sure, it wasn’t ideal. I think we missed an opportunity there a little bit. So we’ll wait and see what Ubisoft are coming up with. But right now I don’t know. I would make it more entertaining, that’s really the main note. The feeling of the film, I think it took itself too seriously and I would get to the action a lot quicker. I think there’s three beginnings of the film, which is a mistake.”

Hollywood will next try the video game adaptation route in March when the “Tomb Raider” franchise makes its way back to the big screen.