EA On Why “Star Wars: Battlefront” Disappoints

Along with the lack of a single player campaign, the biggest complaint about the recently released “Star Wars: Battlefront” video game has also been about the lack of multiplayer content – especially for a game charging a full $60 retail price.

The critical backlash has been enough that EA’s CFO Blake Jorgensen has spoken at the Nasdaq Investor Conference this week (via Gamespot) about the problems with the gameplay, putting it down to the developers trying to make the game more accessible:

“[We designed it] to be a much more accessible product to a wide age group… So, an 8-year-old could play with his father on the couch, as well as a teenager or 20-year-old could play the game and enjoy it. It is more accessible. And for the hardcore, it may not have the depth that they wanted in the game.”

It’s an odd retort as the complaints haven’t been about the complexity of the gameplay mechanics, rather the lack of content – most of it seemingly being held back for ‘Season Pass’ holders who have to pay almost as much again for content that has been said should have been a part of the main game.