Duncan Jones On More “Warcraft” Films

We’re still some time away from “Warcraft,” Duncan Jones’ film adaptation of the popular “World of Warcraft” online video game franchise for Legendary Pictures. With the project still very much in post-production, the “Moon” and “Source Code” helmer recently took some time out to speak a bit about the film and how it will split the focus between humans and orcs.

Speaking with Chinese news site MTime (via MMM), Jones says that dual focus is key to making the property work:

“A Warcraft film should not be about a good race of humans battling an evil race of orcs! Warcraft should be about heroes on both sides trying to avoid a conflict, when villains leave them no choice.”

He indicates the film opens with the ‘first contact’ meeting between the two races, which gives an entry point to those unfamiliar with the franchise:

“From the moment I first talked to Blizzard, the plan was to start our film with the first time Orcs met Humans. First contact! I think that for a world with so much newness to explain, this was a wise choice, especially when so many people in our audience may not know anything about Warcraft… it was important that some of our characters would be seeing the world fresh as well, and that the audience could see the situation through their eyes.”

He also hopes the film itself will be the start of its own franchise, one that could lead to much more than just this one film:

“Peter Jackson did a magnificent job of ‘setting the table’ for Tolkein’s universe with his first Lord of the Rings film. I know that my job in this first film is to establish certain characters, places and culture while telling a story that a broad audience can be excited by! Hopefully, if I have done my job right, people will want to know and see more! There is certainly plenty more to tell! …I would love to be part of that process of expanding on the lore that makes up Warcraft, but it will all depend on what you, the audience, think of our first film!”

Speaking of the film, artist Yanmo Zhang saw the footage screened at BlizzCon back in November and has turned some amazing artwork into a basic shot-for-shot recreation of it.