The upcoming “Star Wars: Battlefront” may have gotten games columnists in a tizzy, but the controversial lack of a single-player campaign remains a sore spot for consumers on social media. Will this be the next “Titanfall” – a multiplayer only game that rides in on a wave of hype and then months later becomes a ghost town?
In a chat with Gamespot, DICE senior producer Sigurlina Ingvarsdottir was asked why they decided to make the game a multiplayer-only affair:
“As we concepted the game and thought about the legacy of the previous Battlefront games–they didn’t really have campaigns, they’ve always been predominately a multiplayer franchise. That’s what we wanted to do. We wanted to focus on the multiplayer.
From the start it had a pure multiplayer focus. It was a lot of the pedigree of the DICE studio, in terms of having delivered great multiplayer in the past, and for us we feel like this is more of a multiplayer franchise. So that’s been the focus.”
Though it lacks a traditional single-player campaign, Ingvarsdottir points out that the game does have a mode that you can play either alone or with local co-op and can be played offline if required. What will be missing is a storyline or cut scenes, it’s essentially just levels of gaming:
We have a feature called Missions that allow you to play solo or cooperatively with bots on or offline https://t.co/v7IL7fuC8G
— Niklas Fegraeus (@DICEfigge) April 17, 2015
“Star Wars: Battlefront” will debut on November 17th in North America and November 20th in Europe for PC, PS4, and Xbox One.