Attempts to get a reboot of the “He-Man and the Masters of the Universe” property off the ground have long been in the works with Sony Pictures currently still toiling away at a version.
The hope is to make a live-action fantasy action blockbuster franchise based on the famed 1980s cartoon and toy line, and to do so without falling into the pitfalls of the famously bad 1987 film.
At one time, “Man of Steel” scribe David S. Goyer was attached to both pen and direct the Sony version, but his take was ultimately deemed too expensive and Goyer walked away.
Carlos Huante, a creature designer and former artist at ILM who has worked on such films as “Men in Black” and “Prometheus,” was attached to the work back when Goyer was involved and recently spoke with HN Entertainment to discuss the version that was rejected.
He says he was working behind the scenes for several weeks on the film and thought the script was really good:
“This one was fun and it made the world more fantastic than I thought it could go. It felt arty and fantastical at the same time… I’m not going to talk too much about it, I know they’re making it still. But I’ll tell you it was… just the story of Greyskull and that sort of thing and there was some really cool stuff in there. I don’t think they’re gonna make that version. I know they’re not going to.
It was like a Lord of The Rings film, it was huge! And there was all kinds of stuff in there, you could have divided up that script into three movies and it would have worked. That’s how big it was. [Actually] It was a more fantastic version of Lord of The Rings, is what I’ll say. It’s a more colorful and fantastical version of Lord of The Rings, but it felt as real as Lord of The Rings. It was very real but very far-out. It was a final return to science fiction fantasy where we’ve only had one: Star Wars.”
Adam and Aaron Nee (“Band of Robbers”) have been hired to direct the current version of the property using a script by “Iron Man” writers Art Marcum and Matt Holloway. How much of Goyer’s work will be retained is unclear.