Del Toro Doesn’t Get “Silent Hills” Cancellation

One of the stranger decisions that seemed to have been made in the past year or so was when word came that “Metal Gear Solid” producer Konami had suddenly scrapped the proposed “Silent Hills” game – a reboot of the franchise which famed Hollywood director Guillermo Del Toro was attached to.

First revealed at the end of the critically praised “P.T.” game demo back in August last year, the clip that played confirmed both Del Toro’s involvement and that of “The Walking Dead” star Norman Reedus as the voice and appearance of its protagonist. Then in April this year came word of the game’s cancellation.

Speaking with Bloody Disgusting during promotions for his new Gothic romantic horror film “Crimson Peak,” Del Toro was asked about “Silent Hills” and he says that the decision to cancel the project was as baffling to him as it was to the rest of us:

“We had a great experience and had great story sessions with hundreds upon hundreds of designs. Some of the stuff that we were designing for Silent Hills I’ve seen in games that came after, like The Last of Us, which makes me think we were not wrong, we were going in the right direction.

The thing with Kojima and Silent Hills is that I thought we would do a really remarkable game and really go for the jugular. We were hoping to actually create some sort of panic with some of the devices we were talking about and it is really a shame that it’s not happening.

When you ask about how things operate, that makes no f—ing sense at all that that game is not happening. Makes no f—ing sense at all. That’s the randomness that I was talking about.”

The closest we’ll ever get is that “P.T.” demo which has since been taken down from the PlayStation store and is hard to find. One aspiring game developer from Calgary though attempted to recreate the game for a workshop. The result can be found at The Outline.