CD Projekt Red’s medieval fantasy RPG “The Witcher 3: The Wild Hunt” has received a lot of acclaim this year for being one of the largest open world AAA video games created in terms of scope and content.
Speaking with MCVUK this week, the company’s visual effects artist Jose Teixeira reveals that their in the works open-world cyberpunk RPG title “Cyberpunk 2077” will sport a much, much larger scale – a daunting prospect considering “The Witcher 3” play throughs often run well over 100 hours:
“Cyberpunk is far bigger than anything else that CD Projekt Red has done before, […] We’re really stepping into the unknown in terms of complexity and size and problems we encounter”
Teixeira reveals though that working on the third ‘Witcher’ was very useful for the studio and has helped them in their design techniques for the new game which is set in a “dystopian futuristic world in which ultra-modern technology co-exists with a degenerated human society”. The non-linear story is said to be mature and ambitious:
“If anything, working on The Witcher 3 was a really good and often brutal learning experience. Cyberpunk is going to benefit greatly from it. I can almost guarantee it. I have a lot of things that I want to change and do better the next time around, and I can guarantee that almost everyone in that studio has something that they go ‘I did this this time, next time I can do it differently, I can do it better’.”
There is currently no release date for “Cyberpunk 2077” and it isn’t expected to be in full development until next year meaning don’t expect it before 2017 at the earliest.