“Burnout” Skips, “Sea” Delays Microtransactions

The upcoming remaster of the classic racing video game “Burnout Paradise” is set to miss out one of the most annoying features of the original game – microtransactions.

Responding to fan outcry over a listing which said ‘in-game purchases optional’, EA’s global community engagement manager Ben Walke revealed that the option was listed in error and that microtransactions are not a part of the game.

He tweeted: “There [are] no [microtransactions] or any other additional paid for content. Pitchforks down please.” Despite his assurance, fans are still wary of EA in the wake of their troubling track record with in-game purchases and push for games focused on ‘live service’ options in order to maximize profit.

Meanwhile Rare’s upcoming piracy multiplayer title “Sea of Thieves” for PC and Xbox One is also skipping microtransactions – at least at the start. Executive Producer Joe Neate tells IGN that microtransactions will be added to the game after launch in the first major update around three months in, and even then there will be no loot crates:

“We thought long and hard about what’s right for our game experience, and the key thing we think is that it has to add to the fun, social nature of the game. So anything in this area will not impact power or progression, and you’ll always know what you’re getting – so that means no loot crates.”

“Burnout Paradise Remastered” hits PlayStation 4 and Xbox One on March 16th with a PC launch later in 2018. “Sea of Thieves” launches for Windows 10 and Xbox One on March 20th.

Source: PC Gamer